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tools > design aidsDaylighting Design Aids and ToolsAnalysis and simulation are important tools in daylighting design. You need both performance feedback and visual information to let you know how well the design functions in relation to your overall goals. The terms analysis and simulation are often used interchangeably to describe the various methods and tools that aid in daylighting and energy efficient design. In general, analysis provides quantitative information (annual available natural light, thermal impacts of natural lighting, solar shading analysis, etc.). Simulation is used to create a qualitative visual interpretation of what the space may actually be like (renderings). There are several tools and analysis methods available to help you assess your design. These include: SIMPLE TOOLS AND CALCULATIONS Simple tools and calculations are used in the most preliminary of design concept stages to help determine the viability of daylighting. With the advent of computer tools that are fairly easy to use, these simple methods are becoming obsolete. Simple tools and calculations include:
PHYSICAL MODELING Physical modeling is exactly thata physical to-scale model or full-scale mock-ups of your project to conduct daylighting availability analysis. Advantages:
Disadvantages:
Physical model analysis methods include the use of the following as natural light sources: Heliodon (model can be manipulated to mimic various latitudes and times of day)
Sky simulators (artificial sky)
For more information on using these analysis techniques, visit the various daylighting lab websites. These labs offer analysis services but unfortunately are located in only a few areas in the country. References: Daylight in Buildings: A Source Book on Daylighting Systems and Components, International Energy Agency - A Report of IEA SHC Task 21; Lawrence Berkeley National Laboratory, Berkeley, CA: 2000. Overview of Daylight Simulation Tools / by Zack Rogers, PE, IESNA, LEED AP, Architectural Energy Corporation, LightLouver LLC, USA at the Daylight Symposium 2007. Presentation by Barbara Erwine of Cascadia Conservation at the Daylighting Institute, LIGHTFAIR, 2004. COMPUTER MODELING Today, the trend is toward computer analysis to provide daylighting design information and feedback immediately to the design team. Historically, these tools were sufficiently complex that only researchers involved with product development and/or primary field research were able to use them. Today, however, there are many tools available that have varying levels of complexity in both input required and output obtained. There are free programs available as well as ones for purchase. Advantages:
Disadvantages:
Depending on the goal of the analysis, software tools utilize different methods to achieve results and renderings. The categories of computer based tools are differentiated by the calculation methods they use:
Software Tools This is not a comprehensive listing. If you would like information on a particular software tool, please contact us or refer to the resource links provided.
Resources: References: Daylight in Buildings: A Source Book on Daylighting Systems and Components, International Energy Agency - A Report of IEA SHC Task 21; Lawrence Berkeley National Laboratory, Berkeley, CA: 2000. IESNA Recommended Practice of Daylighting, IES: New York, 1999. Presentation by Richard Keleher of Richard Keleher Architect at the Daylight Institute at LIGHTFAIR. May 6, 2007. Presentation by Zack Rogers of AEC at the Velux Daylight Symposium, 2007. Wasley, James. Integrated Daylight and Electric Lighting Laboratory Symposium Final Report. 2002. < return to calculation methods A basic description of radiosity is "the calculation method for expressing reflection." It is a computer graphics method to calculate diffuse light distribution and reflection in three dimensional environments. The resulting 3-D images are characterized by soft gradual shadows. Calculation of radiosity is performed before rendering. Radiosity methods are used to determine the illuminace and luminance of a set of point located at the center of deferent surface elements. This determination can be made independent of view, before any surface rendering is made from a desired point of view. The calculation results provide information on the interaction of light with all surfaces in a room and the visibility of the shaded surfaces from different viewpoints.. When the result are applied to a rendered image, extremely realistic images can easily be created. Radiosity algorithms compute how photons emitted from lights affect surfaces and store these results. The resulting information can then be used by a ray tracer to create a more realistic and physically correct image of a project. Radiosity methods are computationally intense, due to the use of linear systems of equations and the spatial complexity of large scenes. Radiosity algorithms were originally developed for energy calculations to track surface elements exchanging light (radiant energy). Exceptionally good for indoor spaces as it considers all light inter-reflections. Radiosity software:
References: Lighting Design Glossary / Lighting Design Knowledgebase. Radiosity / by Allen Martin, Worcester Polytechnic Institute. What is Radiosity? / by Frédo Durand, Associate Professor in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology. Daylight in Buildings: A Source Book on Daylighting Systems and Components, International Energy Agency - A Report of IEA SHC Task 21; Lawrence Berkeley National Laboratory, Berkeley, CA: 2000. < return to calculation methods Raytracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. It is called raytracing because it tries to simulate the path that light rays take as they bounce around within a space - they are traced through the scene. Raytracing is defined as the process of determining the visibility of surfaces by tracing imaginary rays of light from the viewer's eye to the objects of a rendered scene. This "backward" approach to tracing the rays of light from their end point to their source is most common, but there are other methods of raytracing calculations. Following is a more detailed explanation: Backwards Raytracing is the process of following rays of light from the eye to the light source to produce an image (the opposite direction photons actually travel). A backward raytracing (the common approach, therefore referred to as simply ray-tracing) program calculates the illumination effects of a surface by tracking, or tracing, the path of a light ray as it bounces off or is refracted through the surface. Backward raytracing follows a light ray in the reverse direction, from the eye to the light source. Forward Raytracing follows a ray from a light source in an arbitrary direction. Rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes. Forward raytracing programs simulate rays of light emanating from a light source, and determine where they end up when following a number of reflections on scene surfaces. Because the vast majority of rays never hit an observer, it would take forever to trace a scene. Therefore, backwards raytracing has become the accepted method for this type of analysis. Raytracing is normally used in the design of luminaire reflectors and other optical equipment. Distributed Raytracing or Stochastic Raytracing simulates the diffuse light distribution and reflection in three dimensional environments. It is used in the Radiance software. Distributed raytracing simulates complex scenarios quite effectively. Radiosity is a better approach Exceptionally good for indoor spaces as it considers all light inter-reflections for scenes with high numbers of light sources. Raytracing software:
References: Ray Tracing: Graphics for the Masses / by Paul Rademacher. Persistence of Vision™ Ray-Tracer POV-Ray™ Version 3.1g: What is Ray-Tracing? / Caltech's Center for Advanced Computing Research. What is Raytracing? / by Siddhartha Chaudhuri. Lighting Design Glossary / Lighting Design Knowledgebase. Ray Tracing (presentation) / Carnegie Mellon School of Computer Science. Daylight in Buildings: A Source Book on Daylighting Systems and Components, International Energy Agency - A Report of IEA SHC Task 21; Lawrence Berkeley National Laboratory, Berkeley, CA: 2000. |